sto exotic particle amplifier. The Fleet Olympic was the only one that I could afford. sto exotic particle amplifier

 
 The Fleet Olympic was the only one that I could affordsto exotic particle amplifier  Stacks up to 3 times

Ditto for Restorative Particle Focusers, especially if you want to keep an insta-heal on your ship, like you do with EPtS. At the high end, the careers are about 5% apart from each other. Psychological Warfare I wish I could afford Inspirational Leader. 5% chance to perform an immediate hull repair when receiving damage. 5% bridge officer recharge speed Aux power config - defense (+hull, shields for high aux). Battery - Exotic Particle Flood can be crafted once a character has reached level 10 in the Science School. Terran reputation. Battery - Exotic Particle Flood. June 27, 2023. Standard Radiation has like 2 specific boosts for it in game. +75 Starship Exotic Particle Generator (Improves Exotic Damage). Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). r2 for impulse, and l2 for weapons. 2. Fantasy. Hangar (adv eng): 5 TFOs. Here's my Eternal, which is about an even split of exotic and energy, just replacing Locators versus Isomags. 04 to 100 m. 3% bonus Exotic damage Auxiliary Power Configuration - Offense In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level. The Very Rare version of this console only features a. Critical hit and Critical Severity for exotic attacks. 68 to 3. Component - Advanced Science Console Core - Exotic Particle-Wave Hyperspinner is a Ultra Rare Advanced Research and Development component for Advanced Consoles. When I refer to "Crafted Batteries," I am speaking of the various high-end consumables like Energy Amplifiers, Kinetic Amplifiers, and Exotic Particle Floods. The Exotic Particle Field Exciter is a Ship Science console that increases player's Starship Exotic Particle Generator skill. To see the cookies that are added, please view our Cookie Policy. Purchasing it allows you to also purchase Improved Control Expertise and/or Control Amplification if. If you run bridge officer powers that deal exotic damage (i. The temporal shield regen increases as shields get depleted up to double its base regen. AMP is now a plain 3. The current run of the Infinity Lock Box will soon be updated with the addition of an all-new Starship! Starting on April 5 th, 2022, players on PC will have the chance to obtain and captain the Merian Command Science Dreadnought (T6). 3 Exotic Particle Generator, -66. Star Trek Online. August 2023: Replaced 2 Focusers with 1 Exotic Particle Amplifier and Dragonsblood Flame Reactor. 0 KM range (unsure of the actual pull range), along with Gravity Well, and Neutronic Eddy, AND Electrified Anomalies (and/or the better for everyone Spore-Infused Anomalies) combined to churn everything into space dough for. In this video I go over the new advanced R&D consoles, how to craft them and how to get the materials and components needed. If, on the other hand, that one Exciter, brought all the way to Epic, means that your build would never need a single Focuser and you've. This is a ship I got for free when I was leveling up. Skill UnlocksConsole - Universal - Regenerative Shield Amplifier: Console - Universal - Reinforcing Squadrons: Console - Universal - Reiterative Structural Capacitor:. If multiple enemies are charged, multiple explosions occur, making this weapon devastating against. Tactical - Projectile Weapon Training if you're slotting a torpedo, Defensive Maneuvering is a low priority. Research Lab Development Facilities. In addition, the bridge officer seating is designed in a way. It also increases the Exotic Particle Generator and Control Expertise skills. In this work, we report on new results of the “Spin Amplifier for Particle PHysIcs REsearch (SAPPHIRE)” project, which consists of a series of spin amplifier–based experiments to search for exotic particles and interactions (5, 10, 11). Shielding data in this method ensures. After the explosion it creates a distortion in the area of the explosion which debuffs Defense and Flight Speed. Follow @PerfectWorld YouTube. Starting in the next Infinity Promotion, we’re adding some new high-end recipes to the game. The R&D system unlocks for all players once they reach level 15 with an. TenacityDGC7203. They increase a player's skill points like a standard Science Console, as well as providing a smaller point boost to a second skill. June 18 edited August 7 in Star Trek Online General Discussion. Increases in effectiveness based on current auxiliary power level. Console - Exotic Particle Synergy. While this trait is slotted, activating Engineering Team, Science Team or Tactical Team will provide a buff to All Damage Resistance Rating. I'm much more partial to this one. I spent about 390k EC outfitting her with some uncommon weapons and VR sci consoles. assuming you have enough EC for it. Exotic Damage has always been a pretty strong force in STO, and with additions of Temporal Operative and Spore-Infused Anomalies, exotic damage really took center stage. This fantastic starship is visually inspired by a mix between the visuals of the V’Ger Entity as seen in Star Trek: The Motion Picture (as well as concept. After that, it varies: Temporal Negotiator is usually helpful on fresh toons that don't have a lot of CDR management. Research Lab Development Facilities Tier I is required to purchase the. Console - Advanced Science - Exotic Particle Amplifier. Skipping readiness on eng/sci will depend on your cooldown setup. Buy Now $19. Weaponized Exotic Particles is a Starship Trait. 1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. I'm trying to craft both Omni Direction Beam Arrays and Exotic Particle Field Exciters however no matter what officer I buy I can't seem to get the right one to do the research with. Console - Science - Graviton Generator MK XV. Build Breakdown. Game description: Bonus Exotic DamageAvailable from:. Console - Advanced Science - Exotic Particle Amplifier. With a purple quartermaster doff, I can activate my Exotic Particle Flood 15 seconds after I pop the Energy Amplifier instead of 30 seconds. Each rank above Rank 1 adds a percentage of damage. Console - Science - Exotic Particle Field Exciter Mx XII +31. Photonic Shock Wave – System: Emitter. A battery is a small hand-held device that provides a quick burst of power to the player's starship Subsystems. Game Description A complex piece of. Let's say I have those AND Exotic Particle Floods. This is a channeling ability, meaning it must be focused and maintained on the target to achieve its full effect. I understand the difference being that they start with a heal on the Restorative and the Exotic with the use of an Exotic Damage ability. At level 65, depending on rarity, it will give you between 8 and 10. İlk olarak "=pG= Pavel" tarafından gönderildi: Yeah, confirmed by outside sources. Weapon Firing Modes grant Exotic Particle Generators. Adv Readiness is unnecessary. also r5 for alt. Exotic Particle Generators - 'Category 1': Know as Category 1 bonuses in the Weapon damage formula, this includes your Starship Exotic Particle Generators Skill, know as. Increased Exotic Particle Generators Skill granted by Weaponized Exotic Particles (Starship Trait) from +50 to +75. Shipwrights at Work. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. Charged Particle Burst would be another option, albeit one that requires you to get close to your targets and scales off of Drain Expertise, not Exotic Particle Generators. Available from Tier II with Iconian Resistance. Log in. Gravity Well, Tractor Beam Repulsors, Tyken's Rift), or you use weapons that have a secondary effect of dealing exotic damage (e. 2% bonus severity and doesn't proc it so it's better to run Constriction overall, even though it is a terrible ckicky : (. Join. 1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. It might have a better place on a DEWSci hybrid build. Value: 200. S. By comparison, the particle focuser gives a +78 bonus to Exotic Particle Generator skill and a +140 bonus to control expertise. The components for these recipes can be found in Elite TFOs or in the Infinity Promotion Research and Development Pack, and both components. Particle Manipulator 253 particle generators gives me 50% critical hit and 25. Posts: 6,982 Threads: 522 Joined: May 2011 Reputation: 27 #2. Currently, a single EPG field exciter console sells for around 150m EC. Particle Generator Amplifier II. Thanks I'll add it in as soon as possible Sent from my Nexus 7 using TapatalkExotic Modulation - Activating Temporal Operative ability will provide +20% Exotic Damage for 15 sec. Auxiliary power: Increases exotic damage, heal and resistances of healing abilities and extends the duration of some abilities. Edit. Exotic Damage leans heavily on a couple of personal traits: Reaching rank 15 in Science R&D gives you the most important one, Particle Manipulator, a trait that gives you (on a science vessel with lots of consoles giving you EPG stats) 50% crit chance and a huge boost to crit damage on your damage dealing science abilities based on your current. Secondary offensive statistics are Control Expertise (CtrlX) and +Projectile Damage as well as Weapon. The Fleet Olympic was the only one that I could afford. | 3 | | 4 | | 5 | Engineering Consoles | Reinforced Armaments Mk XIV | The one console that sort of breaks my rule about wanting to boost both exotic and energy damage sources at once, since EPS boost and 2 pc. 7% you don't wanna miss em. r2 for impulse, and l2 for weapons. sto-xbox, sto-playstation, star-trek-online. It's true strength lies in it's very heavy exotic damage spikes. The shield capacity bonus from this console stacks when used in multiple slots. Battery - Kinetic Amplifiers are single-use devices that provide a short duration increase to all of your weapons' outgoing Kinetic Damage. The Very Rare version of this console only features a. The Experimental Systems Space Set consists of three consoles: [Console - Universal - Sympathetic Fermion Transceiver] [Console - Universal - Quantum Field Focus Controller] [Console - Universal - Multidimensional Wave-Function Analysis Module] These consoles are equippable on any starship, in any console slot. The Exotic Particle Generators Space Set consists of three consoles: [Console - Universal - Enhanced Subspace Wake Generator] or [Console - Universal - Subspace Wake Generator] [Console - Universal - Enhanced Soliton Wave Generator] or [Console - Universal - Soliton Wave Generator] [Console - Universal - Neutronic Eddy Generator] Particle Generator Amplifier is a player character space reputation trait. . Exotic Damage Calculator. With any two consoles equipped, your ship has increased engine power, Starship Exotic Particle Generators, and Starship Control Expertise. The [CrtlX] mod improves your control expertise. Starship Exotic Particle Generator: 569-749 (range is 0-30 IL, 0-50 HS, and 0/100 QSM) Starship Scientific Readiness. Starting in the next Infinity Promotion, we’re adding some new high-end recipes to the game. Exotic Damage powers are powers whose damage increases with the [[Skill: Starship Particle Generators Astrophysicist Space Trait. This is the Prime Universe version of Dr. Subspace Boom damages all enemies in a small radius around your ship. Most Exotic abilities gain damage when your Auxiliary Power Level is above 100, but lose damage when it is below. Console - Science - Particle Generator. This can be achieved either by flying. Similarly, although pricey, you might want to look out for an exotic particle field exciter or conductive rcs accelerator. While it doesn't Aux-scale, it does scale off of +Exotic/+Bonus Exotic so boosts like Particle Generator Amplifiers, Particle Focusers and Improved Photonic Officer affect it. Battery - Exotic Particle Floods are single-use devices that provide a short duration increase to all of your Exotic Damage dealt by your abilities. If you google the individual type (Eng/Sci/Tac/Uni) of console you can find the sto fandom link. sto-news, sto-launcher, star-trek-online. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. Replaced Colony deflector and Revolutionary Core with Revolutionary Deflector and Tholian Core. 1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. Game description: Improved Criticals for Exotic Damage, based on Particle Generators Gain . The power of weaponized science (aka "scitorp," "scihax," "exotic," "space magic" or "EPG") is truly incredible when unlocked to its maximum potential. Exotic Particle Amplifiers also scale off of EPG, and slotting up to four of these on a build makes hitting 500 EPG all the more important. for anyone who wants to know; sto works perfectly on steam deck. 10Exotic Particle Amplifiers - I wanted to find a ship that could hold 7 Science Consoles to really put the Exotic Particle Amplifiers through their paces. 25% chance: +6% Exotic Damage Bonus for 30 sec (Stacks up to 5 times) when using any Exotic Damage ability (activates on final tick) Item scales and has modifiers; see the Particle Focuser Science Consoles page for details. The Temporal Defense Initiative Starship Technologies space set is a four-piece space equipment set, composed of a unique Deflector Array, Impulse Engine, Warp or Singularity Core, and Shield Array, released with the Agents of Yesterday expansion. Kinetic damage is dealt by deployed. . This set is obtained from the Discovery Legends branch of the Reputation System. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. Spore-Infused Anomalies. Check out the new Event Grand Prize - the Tholian Crystal Harmonics space set, or check out some of the new Strange New Worlds prizes available from the Infinity Lock Box and Lobi. 5 power boost should improve energy weapon damage by 26. All other items are mission rewards (no rep items that requires dil or advanced marks and no fleet items). Get at least to 250 epg (for particle manipulator) Rest stats to focus are crits (mostly critd) and bonus exotic dmg (constriction anchor, delphic tear generator, aux ejection assembly) EptE with emergency conn officer. 5 power setting. STO WiKi - Mats, Components & TFO. 07-23-2016, 09:46 PM . On activation: Sets Shields to Zero, then +25 to +100 Starship Exotic Particle Generator for 15 sec (scales with % of Shield Capacity sacrificed) Console - Universal - Ionic Deflector Inversion is obtained by the players of all factions from the Terran Somerville Scout Ship. Exotic Damage powers are powers whose damage increases with the [[Skill: Starship Particle Generators Astrophysicist Space Trait. Console - Exotic Particle Synergy. The Temporal 2 piece is definitely solid, the Solanae deflector is certainly comfortably top 5, Exotic Modulation is a great Starship Trait, aftershock Gravity Wells are good, Epoch Fighters do lots of damage, and your personal trait selection is mostly good budget options apart from needing Particle Manipulator. “The more analyses we perform, the more kinds of exotic hadrons we find,” says LHCb physics coordinator Niels Tuning. Your EPG skill value increases the damage of Exotic abilities. - While this trait is slotted, the duration of Photonic Officer is increased. Secondary offensive statistics are Control Expertise (CtrlX) and +Projectile Damage as well as Weapon. In the upper right hand corner, there is a Filters drop down menu. The Particle Manipulator trait . More Fandoms. Share your glorious (or hilarious) in-game. Welcome to the latest installment of Revisiting Exotics, where we analyze non-weapon methods of dealing damage, in particular those scaling with the Exotic Particle Generator skill. Chronometric capacitor - +7. The next most valuable variant is EPS, selling for around 50m EC. Deteriorating Secondary Deflectors cause Science Bridge Officer abilities that apply a debuff to cause damage over time to your target. Shield power: Increases your shieldresistances and shielregeneration. A 118. Aceton Beam reduces the damage dealt by the target’s energy weapons and causes radiation damage to the target when they use energy weapons. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. I read the arcticles about EPG and they use the…Remember Me? Forgotten Password? Cookies will be added when logging in with "Remember Me". Radiant Detonation Module (Passive). Battery - Exotic Particle Flood can be crafted once a character has reached level 10 in the Science School. Profession: Science Locale: Space Game Description: Tractor Beam slows the target ship, thereby making it an easier target for weapons. 5 as part of the crafting revamp. Compared to the budget build that means your extra slots are a sci ensign (use Tachyon Beam as suggested), an eng LtC (move up Aux to Structural to 2 and use Emergency Power to Shields 2, basically as suggested), an extra sci console (use another Particle Generator), and an extra engineering console (use anything you want, maybe the Booster Modulator I couldn't). 4 also offers the ability to model Exotic Particle Amplifiers, so I modeled their effect for having 3 EPA [Phaser] as well in this round. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed. By Fero July 25, 2023, 05:55 AM. 16% to most boff abilities per console. Crafting lasts for 5 minutes and yields a stack of 5x on Success or 10x on Critical. Destabilizing Resonance Beam is a continuously focused AoE damage and debuff skill that applies damage, a stacking resistance debuff and a stacking energy weapons damage debuff to enemies around your target. Exotic Particle Amplifiers - I wanted to find a ship that could hold 7 Science Consoles to really put the Exotic Particle Amplifiers through their paces. Especially when unleashed upon heavily controlled, concentrated, debuffed targets. Most Exotic abilities gain damage when your Auxiliary Power Level is above 100, but lose damage when it is below. Starting in the next Infinity Promotion, we’re adding some new high-end recipes to the game. Critical hit and Critical Severity for exotic attacks. Particle Emission Torpedo) and you want to maximize the damage those. Available through the Reputation system by. It's a future ship by default but acquiring the Daedalus Temporal Science Vessel (37. They are made like normal crafted batteries from the R&D schools, but they carry a bonus effect. Build Description. Charged Particle Burst would be another option, albeit one that requires you to get close to your targets and scales off of Drain Expertise, not Exotic Particle Generators. Console - Advanced Science - Exotic Particle Amplifier ; Advanced Batteries Six new crafted batteries are part of this update. For f4+5, our work sets the most stringent constraints on f4+5 for the force range from 0. It uses R&D Materials to create R&D Components, both of which are in turn needed to craft various items, including "tech upgrade kits" that can be used to improve already existing items. For example, if there are 20 different mode, that does not mean each mod will be assigned a 5% chance of being rolled. Subscribe. The Particle Generator is a Ship Science Console that adds to a player's Exotic Particle Generator skill, improving attacks that cause exotic damage, such as Gravity Well and Tyken's Rift. Weapons with the standard Polaron and Tetryon procs also benefit. Star Trek Online Wiki See the announcement of the new STOwiki ! If you'd like to help out with updating the wiki, click here for a list of all new items and content!Advanced Exotic Particle Generator. Virtual Currency. Gain 10% bonus damage on Exotic damage powers when struck by Energy damage. Exotic damage-based abilities deal extra damage. Dodge 20% of incoming damage for 3 seconds. The recommendation from the link I posted is to use two Restorative Focusers if you have two quick cooldown heals to trigger them (Causal Reversion also triggers Exotic Modulation, so that's a good one to have for many reasons, and A2S is powerful with a very short cooldown), and then fill the rest of the slots with the Exotic Particle Amplifiers. Was at 344K ISA / 1080K ISE / 951K HSE. Particle Generator Amplifier 5% Bonus exotic damage Iconian reputation. Replaced Colony deflector and Revolutionary Core with Revolutionary. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask. Searching for “engineering consoles sto” is how I found this one. It is affectionately known in the community as the “PEP” torpedo. See Revisiting Exotics 3 for the full formula. Axion. 3% critical severity. If you have other traits or consoles that trigger based on using specific "Control" powers, Tractor Beam is a high priority slot at rank I. Well, the new skill tree makes things easier. This console can be equipped in any starship, in any console slot. Shields drastically reduce the effect of kinetic damage. This bonus starts at +5 once you have a single ability purchased and the Specialization is active. The Synergistic Retrofitting Space Set consists of four consoles: [Console - Universal - Dynamic Power Redistributor Module] [Console - Universal - Disruption Pulse Emitter] [Console - Universal - Secondary Shield Projector] [Console - Universal - Point Defense Bombardment Warhead] These consoles are equippable on any Federation, Klingon. 2-part set bonus from Exotic Particle Generators Set +3 Engine Power Setting +26. 2% Critical Chance (Max 50%) and 0. Positive Feedback Loop More exotic damage. For damage in Ground combat, see Damage type (ground) There are three major damage categories in Star Trek Online: Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types. Hello everyone! As promised, I am going over a few of the exotic weapons inside of Star Trek Online. Battery - Energy Amplifiers are single-use devices that provide a short duration increase to all of your weapons' outgoing Energy Damage . 8. If you have other traits or consoles that trigger based on using specific "Control" powers, Tractor Beam is a high priority slot at rank I. Battery - Energy Amplifier can be crafted once a character has reached level 10 in the Beams School. The components for these recipes can be found in Elite TFOs or in the Infinity Promotion Research and Development Pack, and both components. Battery - Kinetic Amplifier. Get gravity well and photonic officer for the sci boff station. However, I feel the Bajor Defense Deflector Array from the episode “Scylla and Charybdis” is superior, albeit more. Tactical, Engineer, and Science. Space queued missions that. 1 is a Tac console and the other is the Delta Weapons 2 piece. Exotic ModulationScaling Passive. Find. The Critical Chance. Receive a portion of your outgoing damage as hull healing to you. This skill increases the damage you deal with Exotic Damage abilities. A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online. The console to the left of the tachyonetic is an exotic particle focuser To the right its the Quantum Phase converter. Profession: Science Locale: Space Game Description: Gravity Well creates a spatial anomaly at the target's location that draws enemies to its center and gradually crushes their ships, inflicting kinetic damage. Welcome to the latest installment of Revisiting Exotics, where we analyze non-weapon methods of dealing damage, in particular those scaling with the Exotic Particle Generator skill. The Exotic Particle Generators Space Set consists of three consoles: [Console - Universal - Enhanced Soliton Wave Generator] or [Console - Universal - Soliton Wave Generator] Regular, non-Enhanced variants of these consoles are limited to Risian Starships, while their Enhanced versions can be equipped on any starship. 99. Not able to roll EPG or Drain on Advanced Science Exotic Particle Amplifier. 3k. Console – Advanced Science – Exotic Particle Amplifier. Special Ability: Multidimensional. Special: +10 TAC per EngShip . This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. Get Fortified / Innervated engines, they will serve you way better. Certain mods could have a higher chance of being selected than others. Effects. 1000 ZEN. Stacks up to 3 times. Your EPG skill value increases the damage of Exotic abilities. This trait is only available for player characters. 5x fragments are used to create a [Component - Advanced Science Console Core - Exotic Particle-Wave Hyperspinner], craftable via the R&D Special Projects School. Battery - Shield Resilience Boost. e. Revisiting Exotics 14: Radius, Burst, Aftershock. Leaves behind a cloud that scales off of EPG, +Exotic, Mark, and +Bonus Exotic. a for shift as well. The purpose of Exotic Damage builds is to boost damage via non-weapon skills, via both items that boost the Particle Generators stat for your starship and any item that boosts “Exotic Damage” or anything that boosts ALL DAMAGE. Good Value. They determine the maximum warp speed in sector space and primarily increase the available power for certain subsystems. 67 to avoid reslab console ties 0. Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). Particle Generator Amplifier (Passive) +Bonus damage Exotic Damage ; Tier 3 – Ground. This above note on AMP is no longer the case. 005) Where EPG is your Starship Exotic Particle Generators Skill. The above special items can be. Cmdr rank 1, Cmdr rank 2/rank 3. 03 to 100 m. ago. The Particle Generator Amplifier, Precision, Advanced Targeting Systems, and Aux Config Offense reputation traits. Gain 10% bonus damage on Exotic damage powers when struck by Energy damage. Exotic particle generator - boosts exotic damage (mainly science and temporal powers that do damage) Control expertise - boosts the control effects of abilities like tractor. Limited Time Extra. While this trait is slotted, activating Engineering Team, Science Team or Tactical team will provide a buff to All Damage Resistance Rating. for anyone who wants to know; sto works perfectly on steam deck. Field Generators increase your maximum shield capacity by adding to your Shield Capacity skill. Allows you to mitigate some damage after using engineering skills. Announcing Star Trek Online: Incursion! playstartrekonline. 6 Starship Graviton Generators (Improves Knock, Repel and Slow) +26. But there is the Exotic Particle Field Exciter Mk XII [CtrlX] that can be purchased from the Exchange for about 2. This is an exotic damage and torpedo ship with a little bit of Temporal goodness sprinkled on top. Long Range Targeting Sensors is always maxed out on energy builds for me because it is the only source that reduces damage falloff with distance. I've made a few shields with [Turn] and it shows up on other items too. You can use the TOS material on newer Science releases. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. Dodge 20% of incoming damage for 3 seconds. The components for these recipes can be found in Elite TFOs or in the Infinity Promotion Research and Development Pack, and both components. 25% Bonus Exotic DamageUsing an Exotic Damage ability will provide a small bonus to Armor Penetration. This trait gives bonuses in Space if slotted into an Active Starship Trait slot. There tend to be three theories for Science console modifiers, depending on the build. +50 Exotic Particle Generators while in Standard Weapon Firing Modes . Check out all the exciting changes coming to Star Trek Online in our latest patch notes! By Ambassador Kael June 27, 2023, 06:27 PM. This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). 00. Game description: Bonus Exotic Damage; Available from: Reputation: Iconian Resistance. A Universal Console can be placed, as its name suggests, in any tactical, science, or engineering console slot. +13. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare. Star Trek Online . Give it your all. Particle Focuser Science Consoles are Ultra Rare consoles available for requisition through the Fleet Research Lab. fandom. The magnitude of the hull heal scales with hull restoration and any other sources that boost hull healing capabilities. 4 . It's best parse was 105k in a RedditChat run and averages in the 80-90k range (semi-PUG Lyfe) in ISA. 0 KM range (unsure of the actual pull range), along with Gravity Well, and Neutronic Eddy, AND Electrified Anomalies (and/or the better for everyone Spore-Infused Anomalies) combined to churn everything into space dough for. 3 bonus cat 2 and procs UD, whereas Bio gives 26. Sto hasn't had any significant endgame changes since Victory is life. A key component of this ability is to disable ships for a couple of. Weaponized Exotic Particles/Info is a Starship Trait from the Terran Trailblazer Science Warship. Slap one Exotic particle exciter and 2 Exotic particle generators in Sci console. The Particle Generator is a Ship Science Console that adds to a player's Exotic Particle Generator skill, improving attacks that cause exotic damage, such as Gravity Well and. Get "Electrified Anomaly" and "Nano Infestation" trait. Used by: Captain Target: Foe System: Tractor Ability Type: Debuff Activation: 0. Starship. e. Compared to the budget build that means your extra slots are a sci ensign (use Tachyon Beam as suggested), an eng LtC (move up Aux to Structural to 2 and use Emergency Power to Shields 2, basically as suggested), an extra sci console (use another Particle Generator), and an extra engineering console (use anything you want,. The sensor makes use of hyperpolarized long-lived nuclear spins as a pre-amplifier. Replace Shields Batteries with crafted Reactive Armor Catalysts from the Engineering R&D school. Scitorp builds use exotic-scaling torpedoes alongside their other exotic. Starship Traits. Hull-Repairing Weapon Signature Amplifier. 5 with each ability purchased, up to a total of +50 once the. With my base stats I have 73% crit chance and 55. Like other STO Intrepid variants before it, the ship is clearly intended as a platform for exotic mayhem. This above note on AMP is no longer the case. These aren't mentioned above, yet if you have the Exocomp active, you'll see Mr. Sci-fi. The Particle Emission Plasma Torpedo (PEP) is a weapon that came out since then but applies effects dependent on Particle Generator Skill, often the hallmark of PGen/Exotic attacks. Space Trait. This damage increase stacks up to three times. If you are planning to be one of them, you should start preparing now. For example, if there are 20 different mode, that does not mean each mod will be assigned a 5% chance of being rolled. The latter just needs a decent amount of CtrlX (say at least 200) and only Grav Well 1, just enough to pull in foes. Was at 344K ISA / 1080K ISE / 951K HSE. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. From our extensive testing, this also includes Personal Endeavor's +Exotic damage. "+Exotic" aka Cat1. They also provide damage bonuses when activating certain abilities. OR by buying the console directly from the Exchange (currently between 5 and 48 million, depending on which one). 5 weapon power at rank 5. . This includes the Exotic Particle Generators statistic with a conversion factor from EPG to Cat1. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. Today’s topics are Charged Particle Burst, the repel equation for Gravity Well I and III, and Tyken’s Rifts. All skill related consoles give the same bonus to their relevant skill, as shown below. Game description: Improved Criticals for Exotic Damage, based on Particle Generators Gain . Voyager. Exotic particle field exciter. 67 to avoid reslab console ties 0. Slap one Exotic particle exciter and 2 Exotic particle generators in Sci console. Particle Generator Amplifier is a player character space reputation trait. 9 Starship Particle Generator +21. They are made like normal crafted batteries from the R&D schools, but they carry a bonus effect. Stuff that boosts Exotic Particle Generators and stuff that boosts Control Expertise. But is the damage from the Exotic Particle Focuser, exotic damage or just weapon damage. This is separate from how damage categories stack, and makes AMP stronger than it would at first appear, as the actual amount can reach upwards of 8% per subsystem, rivaling a full tactical console or more. Traits. The Photonic Shock Wave ability emits a blast of a 3 km radius around your ship, knocking back enemy ships, inflicting kinetic damage as well as disabling enemy ships for a couple of seconds. Virtual Currency. inkaine • Romulan Ambassador • 1 yr. The Flow Capacitor is a Ship Science Console that adds to a player's Drain Expertise skill, improving starship shield and energy drain abilities such as Tachyon Beam and Energy Siphon, as well as resistance to these abilities. Trained by: Holiday Item VendorReplace Auxiliary Batteries with crafted Battery - Exotic Particle Flood from the Science R&D school level 10. ControlX is how well your control-based powers actually work, and in the case of Gravity Well, the size of the AOE. 3% static boost per subsystem. Crafting lasts for 5 minutes and yields a stack of 5x on Success or 10x on Critical. These consoles boost a player skill directly. Crafting lasts for 5 minutes and yields a stack of 5x on Success or 10x on Critical. at about 2M EC per console and a passive increase to exotic damage of 23. The Exotic versions scale on EPG points and Aux power. Advanced Exotic Particle Generator Improved Hull Penetration Shield Weakening. Over the next couple of months, more and more players will reach Level 15 in the various Crafting Schools and begin to craft the Special Items.